Data from the last two weeks | Branded version only
API Operational
Latest Steam Scan14 minutes ago
Oldest Steam Scan18 hours ago
Database Updated3 minutes 32 seconds ago
14-Day Ban Percentage7.73%
How The System Works
To ensure maximum transparency regarding detections, the Steam ID used with the cheat is logged for a period of 14 days. That Steam ID is checked regularly to determine whether it has received a game ban (regardless of whether the ban is for Rust), and the results are published anonymously.
Checking Frequency: Active users (those who have used the cheat within the last 10 hours) have their Steam ID checked every 30 minutes. Inactive Steam IDs are checked every 24 hours.
Checking Limit: Steam IDs that have not used the cheat for over 3 days (since their last game exit/self-destruct using the cheat) and get banned are excluded from the public data. The vast majority of bans occur live in-game or are delayed by less than 24 hours. Because the check is ran for all Steam IDs at least once a day, any widespread detection waves will still be captured and reflected in the statistics, regardless of this 3-day cutoff.
Chart Logic: To prevent data skew, the chart records exactly one ban per user during the 14-day period, regardless of how many individual Steam IDs associated with that user receive game bans. Additionally, if a user has a banned account but subsequently plays on a different, clean account after the banned account was shown in the statistics, their ban is excluded from the public statistics until the new account gets banned.
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